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operation.cuh
转到此文件的文档。
1/*
2 * Copyright (c) 2023, NVIDIA CORPORATION.
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * https://apache.ac.cn/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include <cuproj/detail/utility/cuda.hpp>
21
22namespace cuproj {
23
28
36 AXIS_SWAP,
37 DEGREES_TO_RADIANS,
38 CLAMP_ANGULAR_COORDINATES,
39 OFFSET_SCALE_CARTESIAN_COORDINATES,
40 TRANSVERSE_MERCATOR
41};
42
44enum direction { FORWARD, INVERSE };
45
48{
49 return dir == direction::FORWARD ? direction::INVERSE : direction::FORWARD;
50}
51
62template <typename Coordinate, typename T = typename Coordinate::value_type>
63class operation {
64 public
72 CUPROJ_HOST_DEVICE Coordinate operator()(Coordinate const& c, direction dir) const { return c; }
73
86 projection_parameters<T> setup(projection_parameters<T> const& params) { return params; };
87};
88
92
93} // namespace cuproj
所有转换操作的基类。
CUPROJ_HOST_DEVICE Coordinate operator()(Coordinate const &c, direction dir) const
将转换操作应用于坐标。
projection_parameters< T > setup(projection_parameters< T > const ¶ms)
修改转换操作的投影参数。
direction
枚举转换操作的方向。
operation_type
枚举不同类型的转换操作。
direction reverse(direction dir)
返回方向的反向。